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Search-Based Adversarial AI for Bots in FROZEN SYNAPSE and its Procedural Levels

Alex J. Champandard on October 9, 2012

In this interview with Ian Hardingham, the programmer and designer behind indie-hit FROZEN SYNAPSE, you'll find out how the bots are implemented from the game — from their ability to predict the player's plans to figuring out how to defeat them using an innovative type of adversarial search. You'll also hear about the design process that went into them, and Ian's thoughts on the value of bots in general.