In this interview, Paul Tozour discusses his work on the AI of Metroid Prime 3, most notably the boss called Helios. He discusses the swarms in the game as the inspiration for Helios, and the various stages of the prototype. Paul also discusses the various levels of intelligence that goes into this multi-agent system, including the various forms of Helios: creature, shapes, swarm, multiple swarms, and particles system. You'll also learn about the various obstacles encountered, such as performance in collision or avoidance, and how they were resolved in practice.
Helios in METROID PRIME 3: Old-School Boss AI Meets Particle Swarms
Paul Tozour on December 20, 2008
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