Hierarchical Task Networks have proven themselves as a great blend of planners and behavior trees, giving developers great control over their behaviors yet leveraging runtime computation to get more robust behaviors with less authoring. In this interview with pioneer Dana Nau, find out everything about HTN that inspired implementations such as those in KILLZONE 2 & 3, and WAR FOR CYBERTRON.
Inside Hierarchical Task Network Planners
Alex J. Champandard on September 27, 2012
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