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Designing and Prototyping an Independent Game

Borut Pfeifer on November 16, 2009

How do you turn an idea for a game into something that's fun to play? What do you do when those ideas rely heavily on AI? How do you balance the apparent complexity that AI brings to a simulation with the desire to keep gameplay simple? Find out in this interview with veteran game developer, Borut Pfeifer, formerly a Lead AI Programmer at Electronic Arts LA, currently working on an independent game.

Borut's current project is called The Unconcerned, taking place during the riots in Iran. You play the role of two parents that have lost their child in the crowd. Learn how Borut is approaching the design and in which way he's prototyping the ideas in practice. You'll also see what kind of things he's considering for the AI.