This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.
Steering-based Space Combat & Grand Simulation AI in THE LAST FEDERATION
Alex J. Champandard on October 13, 2014
Discover the design techniques and technology behind Arcen's most recent game, The Last Federation. You'll see how the space combat was built around steering behaviors and why design tricks were necessary to make the combat interesting. Also, you'll see how the combat scenarios are generated, and at the high-level the design and implementation of the grand simulation and AI for each of the factions in a complex simulation.
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.