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Learning and Generating Social Behavior from Gameplay

Jeff Orkin on July 8, 2009

Machine learning has made a lot of progress to recognize patterns in gameplay, as well as assist designers in improving the game's experience. But how can it be applied to learning social interactions from human gameplay recordings? In this hour long interview with Jeff Orkin (famous for his work on F.E.A.R.'s AI), find out about his research on The Restaurant Game and his recent white paper that describes how social behaviors can be generated by mining the content of a collective experience.