This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.
Board Game AI and Heuristic Pruning for LORDS OF WAR
Alex J. Champandard on September 16, 2014
What are the challenges applying Monte-Carlo Tree Search to a board game? In this interview with Nick Sephton, you'll hear about a game called LORDS OF WAR and how MCTS was applied to select which card or move should be played. In particular, you'll hear about heuristic pruning and its benefits for reducing the branching factor and how it improved performance. For those interested in multi-threading and performance, this will also be covered.
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.