This article was published for PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser

Near-Optimal Character Locomotion

Adrien Treuille on January 7, 2009

Over the past few years, research in character animation has made huge progress — particularly in example-based motion synthesis, a technique that uses captured animations to generate new streams of motion. In particular, a recent paper entitled "Near-optimal Character Animation with Continuous Control" from the University of Washington at Siggraph 2007 is at the cutting edge of locomotion technology. This paper shows how to continuously cross-blend between two motions to obtain near optimal locomotion.