Evolutionary algorithms have found great success in the fields of computer creativity and optimization — among others — but have yet to find wide-spread adoption in games. Kenneth Stanley is one of the few researchers applying these concepts into games, including the soon-to-be-released PETALZ game. In this interview with him and Sebastian Risi, you'll find out how genetic algorithms can provide fascinating core gameplay when the evolution is supervised by the player.
PETALZ: Where Artificial Evolution Meets User-Generated Content
Alex J. Champandard on August 22, 2012
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