Indie Racing AI in THUNDERWHEELS and Physics-based Vehicle Control
Alex J. Champandard on December 14, 2011
Building racing AI is generally difficult, but when the vehicles are physically simulated and the tracks go off-road things are particularly challenging. In this beginner-level interview with Luis Javier Fornero, you'll learn the basics of racing AI using the indie game THUNDERWHEELS as an example. You'll see how the track editor is used to create AI annotations, how that ties into runtime control of the vehicle, and more!
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