This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser
Planetary-Annihilation-13

Strategic Neurons and Spherical AI for Planetary Annihilation

Alex J. Champandard on November 24, 2014

Building an AI that can scale to large planets is no easy task, and doing so with a Neural Network adds its own additional challenges! In this interview with Mike Robbins, Software Engineer at Uber Entertainment, you'll learn lessons learned applying machine learning to this highly acclaimed RTS title — as well as dealing with strategy on multiple spherical planets.