In this interview with Eric Jacopin, one of the leading researchers applying planning to games, you'll hear about the current state of planners in research and what their major pitfalls are if you intend to apply one off-the-shelf to your games. Based on recorded gameplay sessions, you'll also see his analysis of the progression of planners in the games industry since F.E.A.R. to KILLZONE 3 and in TRANSFORMERS: THE FALL OF CYBERTRON, and his insights into the techniques behind the games. Eric will also share his experiences writing a memory efficient planner applied to FAR CRY.
The Evolution Of Planning Applications and Algorithms in AAA Games
Alex J. Champandard on April 2, 2014
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