One of the most important fields of classic AI are planners. Join us in an exclusive interview about the planning technology in the upcoming AAA hit FALL OF CYBERTRON with Troy Humphreys from High Moon studio, who will outline the progression from HFSM over GOAP to current state of the art HTN at High Moon studios.
Planning for the FALL OF CYBERTRON: AI in TRANSFORMERS
Alex J. Champandard on September 5, 2012
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.