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FallOfCybertron

Planning for the FALL OF CYBERTRON: AI in TRANSFORMERS

Alex J. Champandard on September 5, 2012

Planners are one of the most important fields of classical AI, yet only a few games manage to leverage their capabilities. This exclusive interview about the planning technology in the AAA title FALL OF CYBERTRON with Troy Humphreys from High Moon studio, outline the progression from HFSM over GOAP to current state of the art HTN at High Moon studios. Learn about all the details of its implementation and application.