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Planning for the FALL OF CYBERTRON: AI in TRANSFORMERS
Alex J. Champandard on September 5, 2012
Planners are one of the most important fields of classical AI, yet only a few games manage to leverage their capabilities. This exclusive interview about the planning technology in the AAA title FALL OF CYBERTRON with Troy Humphreys from High Moon studio, outline the progression from HFSM over GOAP to current state of the art HTN at High Moon studios. Learn about all the details of its implementation and application.
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