In this interview with Miguel Cepero, you'll find out what it takes to generate entire believable worlds, from the terrain to vegetation and even buildings. You'll see how simulation can help increase the uality of trees and forests, and why voxel representations help overall.
High-Detail Voxel-based Procedural World Generation
Alex J. Champandard on February 12, 2013
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.