Building vehicles AI and combat between two large opposing forces are two of the biggest challenges in game AI. This interview with John Gibson will focus on the challenges of bringing a multitude of AI soliders to life in RED ORCHESTRA 2, a WW2 shooter known for realistic combat. Discover how a behavior tree was used to coordinate the crew of a tank, and implement its tactical behavior. Learn how the AI sends wave after wave of soldiers at you and how your bot comrades help in stopping them.
Here's a specialized format for you to download and play offline via a portable player:
Tanks, Enemies and Comrades in RED ORCHESTRA 2 — Video John Gibson, Alex J. Champandard Download MOV (QuickTime) or WMV (Media Player)
The MP3 file below is better quality than the streaming video above, and is a perfect candidate for listening to via a portable player (96 Kbps). The OGG file is the highest quality of all (128 KBps). You can download them both here:
Tanks, Enemies and Comrades in RED ORCHESTRA 2 — Audio John Gibson, Alex J. Champandard Download MP3 or OGG
The slides used for the presentation itself can be downloaded from here for further study:
Tanks, Enemies and Comrades in RED ORCHESTRA 2 — Slides John Gibson, Alex J. Champandard Download PPTX or PDF
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