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Orchestrating the AI Enemies of Resistance 3

Alex J. Champandard on April 10, 2012

In this broadcast you will learn about the ground-breaking features that won Resistance 3 our own editor's pick award of "2011 Best AI in AAA Game". Together with Insomniacs' Jason Franklin and Adam Noonchester, you will hear about enemy coordination in the high level AI director-style logic, iteration with the level designers, the variation in enemy behaviors, and the jobboard tool that helped combine this all together.