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Component-Based Server Side AI for CARD HUNTER
Alex J. Champandard on October 17, 2013
It's all hands on deck for this interview about the AI in Card Hunter with Tess Snider. As well as covering the essential elements of a card-based board game AI, you'll learn how a modular component-based architecture allowed for a reusable decision logic that could deal with new cards easily, and how the team scaled the Java-based implementation to handle thousands of concurrent users.
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