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Ski Safari: Procedural Level Generation for Endless Fun

Alex J. Champandard on December 22, 2012

Creating a procedural generator for an endless game is a challenge to get right, particularly balancing the difficulty as the player progresses. In this interview with Brendan Watts, the developer behind iOS-hit Ski Safari, you'll hear how the game represents and generates its slopes, then populates them with items and creatures, and turns the result into one of the most fun and playable experiences of the year.