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Reactive… Strategy? Turn-Based AI in Skulls of the Shogun
Alex J. Champandard on March 27, 2013
Certain designs afford specific AI architectures. In the case of Skulls of the Shogun, this resulted in a hierarchical system that makes strategic decisions while at the same time reacting to the player. This is achieved by combining a state-based approach at the top and compartmentalized utility for comparing and selecting subsets of actions. Few games have their AI explicitly (and positively) mentioned in reviews, so watch this interview with Borut Pfeifer to find out how 17-BIT Studios achieved it!
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