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Sleeping Dogs’ AI from Cover-Based Gunplay to Pedestrian Spawning

Alex J. Champandard on March 4, 2013

Bringing together a wide variety of different gameplay genres into one game is a challenge in itself, but building AI that can support everything from gunplay to melee, pedestrian movement and driving is even more so! In this interview with Lead Gameplay & AI Programmer Eric Tong, you'll hear about critically acclaimed action game Sleeping Dogs. In particular, how are the navigation meshes built for a large scale city, how cover is generated and integrated into animation, and how the pedestrians are spawned and managed convincingly!