This PREMIUM recording is available freely (for a limited time) as a weekly special thanks to our amazing sponsors.
“ The latest iteration in EA's snowboarding franchise uses procedural techniques to generate mountains and tracks. In fact, almost 80% of the SSX pipeline is achieved entirely procedural, creating 300 tracks on budget for 10. This interview with Caleb Howard will dig into how it's done, and how you can take it to 100% in your game. ”
If you'd like to access our full library of content, all you need is a PREMIUM membership. It takes a few minutes or less to sign-up, and you can access these additional benefits:
- Mobile-friendly version of the broadcast video.
- Slides for download as used in the interview.
- Members-only RSS feed for immediate updates.