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The AI Behind Star Citizen’s Flight Simulation and On-Foot Combat
Alex J. Champandard on December 4, 2014
This interview with Matthew Jack digs into the technical details behind the technology that powers Star Citizen, in particular for Arena Commander: a dog-fighting and flight simulation module for the game. This includes the maneuver splines and 3D velocity obstacles, as well as behavior trees and live inspectors. You'll see the debugging tools in action, as well as the wider challenges of building a living world AI.
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