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Third Eye Crime: Action/Stealth Simulation with Occupancy Grids

Alex J. Champandard on July 17, 2014

What does it take to build a modern stealth game with state-of-the-art AI, and make it work on tablets? This interview with Moonshot Games shares the details behind Third Eye Crime, a stealth/action game that bridges simulation and puzzle genres. Find out about the underlying occupancy grid prototype, individual AI reasoning, what it took to ship the technology on iPad, and the process of designing fun yet challenging levels for the game.