Reciprocal velocity obstacle based collision avoidance has quickly become a staple of modern AAA games, allowing titles including Resistance 3, Warhammer 40k: Spacemarine and Crysis 2 to seamlessly model scenes with complex character navigation. In this interview with Jamie Snape, one of the leading academic experts in the field, you will learn about the latest advances in the use of velocity obstacles and how to apply them in your own games.
Collision Avoidance for Game Characters with Velocity Obstacles
Alex J. Champandard on June 6, 2012
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