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Server-based FPS AI Technology and Co-Op Design in WARFACE

Alex J. Champandard on February 13, 2015

How are server-based AI systems built for modern free-to-play shooters? This interview with Dmytro Tsakhilov of Crytek Kiev, you'll hear about the implementation of WARFACE's enemy behaviors that populate the game's co-op mode. You'll also learn about the underlying systems built to run scalably on the game's servers.