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Applying Behavioral Mathematics to LEFT 4 DEAD

Dave Mark on April 14, 2009

How can you go beyond boolean decisions to improve the AI in your NPCs? This session with Dave Mark looks into the bots in LEFT 4 DEAD, and finds ways they can be improved using concepts like decision theory and fuzzy logic. Learn how to select better targets by taking into account many factors without spending too much processing power, find out how utility-based models and drives can replace a FSM, and see what a fuzzy trigger could do for your game.