In this 1h45 interview, you'll find out how the AI in Dark Sector was designed and implemented — including anecdotes, iterations and tips from the development. In particular, this session will focus on three of the NPCs that Daniel Brewer worked on. You'll learn how all the technology came together with the gameplay to create the Mauler (close combat enemy with a shield), the Chroma (stealthy ranged-weapon enemy) and the Helicopter (mini-boss). Other topics include dynamic difficulty adjustment, aiming skills for a cinematic feel, and funny bugs!
The AI in DARK SECTOR and the Evolution Engine
Daniel Brewer on July 1, 2009
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