In this interview, Chris Jurney talks about the AI in Company of Heroes, which was extended for Dawn of War II. He discusses topics such as path-finding in dynamic environments, dealing with destruction, his thoughts on solving path-finding generally, squad movement and strategy, high-level RTS AI and developing AI for PC games.
Chris Jurney is a Senior Programmer at Relic Entertainment, working on the AI for Dawn of War II. He previously wrote the path-finding system for Company of Heroes, and worked at Kaos Studios as a Senior Programmer. He has spoken at the Games Developer’s Conference, GDC China, and local IGDA chapter meetings. Chris has a B.S. in computer science from the Georgia Institute of Technology where he specialized in AI.
Here is the text version of the document, transcribed by Christian Kandler, for you to download, print and read away from the computer:
The MP3 version below is the highest quality audio recording available — perfect for your portable media player:
If you have any questions about this session, feel free to post them below or in the related forum thread.