This article was published for PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser

Decentralized, Emergent and Fuzzy Intelligence: 30,000 Units in AI WAR

Chris Park on December 15, 2009

As an independently developed game free of typical AAA constraints, AI WAR chose to innovate with its artificial intelligence. The simulation maintains over 30,000 active ships at later stages in the campaign, including player controlled and enemy ships. The game also populates the universe procedurally in multiple ways to create replayable experiences, combining design elements of real-time strategy with tower defense.

In this almost 2h long interview with Chris Park, Lead Developer of the game, you'll discover how he used concepts from database technology to implement such large scale battles. You'll also discover many of the gameplay insights from modern RTS games that lead to the design of the game's AI. Finally, you'll understand how all the AI units coordinate emergently despite having no central control.