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Omni-Bot: Building Flexible AI for ENEMY TERRITORY and Multiplayer Action Games

Jeremy Swigart on October 22, 2010

Multiplayer games are increasing in popularity, and bots are a great way to add replayability to the game as well as reach a broader audience. However, building bots that remain in the game for long periods of time and completing tactical objectives requires developers to focus on different things than when they build traditional non-player characters.

In this interview with Jeremy Swigart, you'll hear about the different techniques that allow the Omni-Bot to support a wide variety of action games, ranging from emergent tactical coordination and handling of objectives, to the annotations of the world and game-specific behaviors. Jeremy discusses his experiences developing the bot for WOLFENSTEIN: ENEMY TERRITORY in particular as well as other games.