AiGameDev.com

“Join leading experts and industry veterans in Paris on June 23-24 for the largest independent conference about artifical intelligence in video games.” — Alex

This article was published for AiGameDev.com Premium Members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

S.T.A.L.K.E.R. Clear Sky with Dmitriy Iassenev

Alex J. Champandard

In this interview, Dmitriy Iassenev talks about the A-Life and the NPC AI behind the Clear Sky prequel to the original S.T.A.L.K.E.R. Dmitriy discusses how they managed to deal with many more Stalker NPCs in the world, how the level-of-detail system works, ways for the designers to control the outcome of the A-Life simulation, and insights into the tuning process. On the individual AI level, Dmitriy discusses navigation withing a large world, how dynamic obstacle avoidance works, and the process of generating cover locations. Dmitriy also shares his insights into the development process.



Access the rest of this feature by joining industry experts and other professionals as a Member in the leading Game AI training program.

3 + 1 Great Reasons to Join!

If you're dedicated to artificial intelligence and game development, here are the top three reasons for becoming a member:

  • High-resolution video recordings of masterclasses and interviews.
  • Expert reports distilled from the wisdom of industry veterans.
  • Industrial-strength source code examples, libraries and demos.

Of course, if you're not satisfied there's a 100% money back guarantee. Just email us and let us know what to improve, and we'll refund you.

Subscribe Now...