AiGameDev.com

“Join leading experts and industry veterans in Paris on June 23-24 for the largest independent conference about artifical intelligence in video games.” — Alex

This article was published for AiGameDev.com Premium Members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Behavior Tree Design Patterns: Goal-Orientation

Alex J. Champandard

Continuing the series of masterclasses about behavior tree design, learn how to build modular building blocks for plugging into a more complex tree, at what level you should model behaviors, and the important things to consider when building a goal-directed AI using a behavior tree. Find out what's a good granularity to help your designers interact with purposeful behaviors, and where you can start programming to reduce the lines of code required.



Access the rest of this feature by joining industry experts and other professionals as a Member in the leading Game AI training program.

3 + 1 Great Reasons to Join!

If you're dedicated to artificial intelligence and game development, here are the top three reasons for becoming a member:

  • High-resolution video recordings of masterclasses and interviews.
  • Expert reports distilled from the wisdom of industry veterans.
  • Industrial-strength source code examples, libraries and demos.

Of course, if you're not satisfied there's a 100% money back guarantee. Just email us and let us know what to improve, and we'll refund you.

Subscribe Now...