This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser
UnrealTournament3

Capture The Flag AI in Games: Examples and Strategies

Alex J. Champandard on December 10, 2012

This masterclass digs into examples of Capture The Flag (CTF) AI systems written for commercial games such as QUAKE 3: ARENA and UNREAL TOURNAMENT. You'll see the source code or scripts behind the game, with an analysis to help you apply the concept to your own game. You'll also hear some discussion of different strategies […]