Discover how the AI for Sony's basketball franchise was built with Lead AI Developer Brian Schwab. You'll learn about how the ASM concept was adapted and customized into a situation NBA '09. Find out how these ideas compare to behavior trees, what the editor looks like, and how Brian's situation system helped implement complex multi-agent behaviors that are 100x more detailed than 5 years ago...
A Homegrown Abstract State Machine for Sports AI in NBA ’09
Brian Schwab on February 24, 2009
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.