In this 2h masterclass, Lucas Kovar and Alex Champandard discuss the process of creating a next-generation animation system that's flexible and extensible. The underlying representation is a graph of parametric motions, which are typically created using blending-based approaches, and built using robust tools under the supervision of animators and programmers. The runtime playback section of the talk covers blend trees, transitions between states, locomotion and motion planning. To wrap up, the discussion covers how procedural and physical approaches integrate with such a system.
Building a Near-Perfect Animation System using Parametric Motions
Lucas Kovar on November 24, 2008
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