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Rule-Based Systems and Declarative Representations beyond SIMS 3

Richard Evans on May 26, 2010

The typical decision-making systems used in games these days have many inter-dependencies; even with HFSM or behavior trees it's hard to extend the AI without having to consider the whole set of decisions. Rule-based systems provide a more modular approach to certain problems, which can help build more scalable AI using formal logic.

In this masterclass with Richard Evans, Lead Simulation Engineer at Maxis and Head of AI on THE SIMS 3 who was also Lead AI Programmer on BLACK & WHITE, you'll hear about using rule-based systems in practice. Richard will discuss the application of rule-based systems, logic programming and deontic logic in games — using examples from prototypes and previous games — and how they can help you in your game.