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Race Script: Experience Management beyond Rubber Banding in PURE

Eduardo Jiménez on October 30, 2009

As games become more ubiquitous, two of the most important design challenges we face as developers are difficulty adaptation and experience management. Pure, a dirt racing title from Disney Interactive, received critical acclaim by addressing both of these issues.

In this presentation from the Paris Game AI Conference 2009, you'll hear from Eduardo Jiménez about how Black Rock designed their own "race script" solution as an alternative to rubber banding that increases the amount of interactions between the riders. You'll also see how this avoids the visible effects of speed-adjustment, and finally you'll discover how this was implemented in practice, both with videos from the game and a prototype mini-game.