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(Almost) Everything You Wanted to Know about Game AI [Bonus, Part 1]

Alex J. Champandard on November 10, 2008

In this 2h30 bonus session, Alex J. Champandard talks about a variety of topics ranging from AI / Animation interface, designing a layered goal-oriented architecture and the format of the orders, building systems to deal with these orders, how to integrate scripts with AI, general and AI middleware, how to build a behavior tree for group communication, implementing sports AI based on the concept of plays, finding paths from cover to cover with good combat positions, and more!