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(Almost) Everything You Wanted to Know about Game AI [Bonus, Part 2]

Alex J. Champandard on January 16, 2009

In this 2h bonus session, Alex Champandard talks about a variety of topics ranging from level scripting with triggers and event handlers, gameplay-friendly level design workflows, machine learning and case-based reasoning, embodiment and player-centric design, procedural narrative and story models, physics-based animation systems and more!