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Terrain Analysis & Reasoning

Alex J. Champandard on September 24, 2008

This report looks into the process of creating useful annotations for terrains, whether manually by designers (and provides tips for helping the process go smoothly) or automatically using algorithms (with advice for how to approach the problem). In the second part, terrain representation is discussed in terms of finding the balance between a generic solution that supports a variety of reasoning tasks and special-case data-structures. Finally, reasoning with the terrain representation is discussed for individuals as well as groups.


Contributors: Kevin Dill, Sergio Garces, William van der Sterren, Paul Tozour.