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Behavior Tree Design Patterns: Goal-Orientation

Alex J. Champandard on May 20, 2009

Continuing the series of masterclasses about behavior tree design, learn how to build modular building blocks for plugging into a more complex tree, at what level you should model behaviors, and the important things to consider when building a goal-directed AI using a behavior tree. Find out what's a good granularity to help your designers interact with purposeful behaviors, and where you can start programming to reduce the lines of code required.