Character animation remains one of the biggest challenges for creating believable NPC behavior, and it's arguably the fastest moving fields of game development. Staying in touch with recent games is one of the best ways to stay on top of trends! What's everyone doing and which patterns are most common? What techniques should you implement in your own games? Where are things going in the near future?
This review of the cutting-edge of character animation is based on recent presentations from games such as HALO: REACH, CRYSIS 2, FIFA 10, JUST CAUSE 2, and the UNCHARTED series. You'll find out about blend trees and procedural animation, parametric poses, and the next level of inverse kinematics.