In this session, Alex Champandard explains how to apply animation technology to create a locomotion system that can move characters around in space. In particular, you'll find out how to create the typical idle, walking, running, jogging and sprinting motions from action games. The process will be discussed from the perspective asset design and technological constraints too. You'll learn about whether looping / aligned / synchronized animations are useful, whether they can be blended, and how to make smooth transitions.
Crafting Animations for a Locomotion System
Alex J. Champandard on January 24, 2009
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