This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser
locomotion-full-192x105_01

Crafting Animations for a Locomotion System

Alex J. Champandard on January 24, 2009

In this session, Alex Champandard explains how to apply animation technology to create a locomotion system that can move characters around in space. In particular, you'll find out how to create the typical idle, walking, running, jogging and sprinting motions from action games. The process will be discussed from the perspective asset design and technological constraints too. You'll learn about whether looping / aligned / synchronized animations are useful, whether they can be blended, and how to make smooth transitions.