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Debug Rendering and Visualization Frameworks for AI & Gameplay

Alex J. Champandard on May 15, 2010

Fixing bugs remains one of the most time consuming tasks for game developers, and no matter how careful you are with architectural choices or automated testing, problems will creep in at the worst possible time! In terms of AI, decision making processes are often quite complex, and as such, debugging AI often requires significant help from debug visualization.

This masterclass looks into the kind of rendering frameworks you need to build to support debug visualization, and the different ways this can be done in practice. You'll also hear guidelines about what to support upfront and what to expect during production.