This article was published for AiGameDev.com PREMIUM members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Premium Teaser
chipset

An Introduction to OpenCL for Massively Parallel Game AI Algorithms

Alex J. Champandard on June 24, 2013

The next generation of consoles will feature highly parallel compute units that are perfectly suited to number crunching, and potentially AI algorithms. In this tutorial, you'll find out how to use OpenCL in practice for game applications, how to integrate it into your game engine. Using working examples and some performance results, you'll also understand what algorithms are best suited to this kind of hardware and which aren't.