With the additional processing power of next-generation consoles or cloud-based server computation, techniques such as planning may find a new place in game AI. In this tutorial with Stavros Vassos, you'll learn the key concepts of planning algorithms from the ground up. Also, you'll find out how to write a full planner from scratch in 100 lines of code, one that covers both currently used techniques in games such as STRIPS and HTN planners.
A Planner in 100 Lines Of Code: Modern AI Planning Tutorial
Alex J. Champandard on July 3, 2013
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