This tutorial, given as a presentation at #AltDevConf 2012, provides the most comprehensive overview of the implementation of behavior trees to date. Since their incremental evolution into the games industry ~8 years ago, a lot has changed and there are clear trends in their uses and applications in commercial games. You'll learn the key principles behind first- and second-generation behavior trees as they are currently used in games — and what challenges and opportunities this presents for your game's AI and scripting system.
Understanding the Second-Generation of Behavior Trees – #AltDevConf
Alex J. Champandard on March 21, 2012
Access the rest of this feature by joining industry experts and other professionals as a PREMIUM member in the leading Game AI training program.