
Many thanks for purchasing the book AI Game Development. I hope you enjoy reading it and learning from the examples. Don't hesitate to visit the forum if you have any questions — technical or theoretical.
You can download the archive with source code, binaries and documentation either as a windows installer or .zip and .rar file. The installer is highly recommended as it sets up your development environment automatically. (You'd have to do this manually with the compressed archive.)
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The username for downloading the files is readers, and the password is word 6 on page 152. | |
Last updated on the 10th June 2004.
aigd-1.0.3-sdk.exe
(526 kb) automated setup
aigd-1.0.3-sdk.rar
(698 kb)
aigd-1.0.3-sdk.zip
(1,736 kb) without compiled libraries
The archives contain the demos for most of the book, as well as the C++ framework and game platform. The final few demos are being made available progressively as an online tutorial series… Note that many secondary demos have been merged with the primary demos that accompany the practical chapters, for the sake of convenience.
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The binaries are not included in the SDK. Download those below. | |
There's a binary release for those of you that wish to view the demos within Quake 2 before attempting to compile the source code. It's currently only available in .rar format.
aigd-1.0.0-demo.rar
(1,457 Kb)
You'll need to get a version of Quake 2 up and running before you extract the demos into that directory. The demo version of Quake 2 with the latest patch is suitable for this purpose. See the online guide (c.f. Chapter 5, Platform Installation) for more details.
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Be sure to check this page from time to time, as updates and improvements are expected on a regular basis. | |
There's a private forum dedicated to the book. Feel free to ask any questions relating to the book, post problems with the framework, present some of your animats and experiments, or open a discussion with the other readers on the topic of game AI.
You can find it right here. I'll do my best to reply to all of your questions.