Featured Highlights

Games of the Year: The 2014 AiGameDev.com Awards for Game AI
Open Editorial December 31st, 2014

Games of the Year: The 2014 AiGameDev.com Awards for Game AI

Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year.

Introduction to Modern Neural Networks for Game Developers
Premium Presentation February 7th, 2015

Introduction to Modern Neural Networks for Game Developers

The last time neural networks were popular it was the early 90s! What has changed since then and how come modern NN can solve the hardest problems now? This is an introduction presentation about neural network technology from the low-level representation to the training algorithms, with a particular focus on the recent advances in the field as well as game applications.

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Premium Interview February 13th, 2015

Server-based FPS AI Technology and Co-Op Design in ...

Server-based FPS AI Technology and Co-Op Design in WARFACE

How are server-based AI systems built for modern free-to-play shooters? This interview with Dmytro Tsakhilov of Crytek Kiev, you'll hear about the implementation of WARFACE's enemy behaviors that populate the game's co-op mode. You'll also learn about the underlying systems built to run scalably on the game's servers.

Premium Interview January 31st, 2015

Biomechanically Animated Dolphins in Shark Eaters

Biomechanically Animated Dolphins in Shark Eaters

This interview with Omar Ahmad looks at the animation technology in mobile game Shark Eaters: Rise of the Dolphins. The game features a different system that animates skeletal rigs — inspired by neurology and learning of motor control. The result are smoothly animated fish and water mammals whose behavior partly emerges from the ...

Insider Masterclass Oct 7th, 2014

ACME Corporation’s Detailed Guide to Explosive ...

ACME Corporation’s Detailed Guide to Explosive Game AI Research

A masterclass for new research students in the field of Game AI. What's the state of the art in the various fields of applied AI in games, and how do you identify/approach research opportunities? In particular, you'll learn about Character Behavior, Intelligent Games, Design Tools, Hardware Devices and Game Analytics. Make sure you're at ...

Open Coverage August 12th, 2014

Monte-Carlo Tree Search in TOTAL WAR: ROME II's ...

Monte-Carlo Tree Search in TOTAL WAR: ROME II's Campaign AI

Monte-Carlo Tree Search is a powerful AI algorithm that was recently discovered and in the past years has found great success in board games. This year, MCTS finally hit the AAA games industry, specifically thanks to Creative Assembly's TOTAL WAR: ROME II. Find out more about the design motivations for using the algorithm, how it was ...

Open Upcoming June 6th, 2014

Challenges in AI for Games: Speaker Spotlight for ...

Challenges in AI for Games: Speaker Spotlight for Game/AI Conf. 2014

As the industry innovates and games improve, the challenges that AI programmers face also evolve significantly. Issues like scaling up content creation, modernising gameplay for casual audiences, dealing with procedural levels, managing large scale emergent AI, leveraging and improving existing codebases, etc.

Insider Interview April 30th, 2013

The CTF Winners' Secrets

The CTF Winners' Secrets

Our Capture The Flag Competition over at AiSandbox.com saw a couple of fierce and exciting battles. We have asked our top scorers Alexander Shafranov, Traffic Jam, and Thomas Dupuis to share with us what they thought their commander is particularly good at. Here is what they have told us.


  • SpirOps AI
  • PathEngine
  • Havok