There’s been a fair amount of interest in game AI specific gatherings lately — particularly as the bigger conferences only have a superficial interest in the subject. Since I have to be in Paris on business around June 22-25 anyway, I figured it could be an opportunity to organize an informal event of some […]
Announcements
AiGameDev.com On Tour – Paris Dates ;-)
April 23rd, 2008 | Alex J. Champandard
The Truth about Dave Mark and Andrew Armstrong
March 3rd, 2008 | Alex J. Champandard
Over a month ago, I announced that I’ll be contracting on the AI for Killzone 2 for a short while, and that I was looking for staff writers to help out with the blog. One month later, things are finally sorted out, and I’m pleased to announce that two more people are going to […]
My Plans for the Next 11 Months: Killzone 2, AiGameDev.com and Game::AI++
January 27th, 2008 | Alex J. Champandard
Over the past month, I’ve received quite a few questions about the stuff I’m working on — and some of you even seem genuinely interested! So I figured I’d take the opportunity to write a post about my master plan for 2008. It’s taken me until now to write this since there was […]
Best of Game AI for Developers in 2007
December 30th, 2007 | Alex J. Champandard
This blog, Game AI for Developers (RSS), is only 7 months old so this isn’t quite a normal yearly review. However, there have been lots of great articles nevertheless — almost enough to fill a book! It was difficult picking the posts to feature, but here’s a selection based on raw traffic, number […]
Announcing the Game AI Forums at AiGameDev.com
December 14th, 2007 | Alex J. Champandard
If you’re new to Game AI for Developers you might want to check out the Best Articles Of 2007!
Over the last few months, I’ve been extremely impressed with the community that’s built up around the blog — especially those of you that post comments! I promised everyone who asked (myself included) that I […]
6 Months of AiGameDev.com Version 2.0
December 5th, 2007 | Alex J. Champandard
It’s now been 6 months since I relaunched AiGameDev.com as a blog. The process hasn’t been easy, and this last month in particular was rather hard work with so many other things going on. But it’s certainly the most rewarding thing I’ve undertaken in a while — including my other technical projects […]
GDC Lyon: AI Sessions Preview & Discounts Available!
November 25th, 2007 | Alex J. Champandard
I’ll be in France on the 3rd and 4th of December at the Lyon GDC, giving a talk on using behavior trees for AI logic. There’s a surprisingly large number of game AI sessions generally, so it should be especially interesting for regular AiGameDev.com readers. Coverage will follow over the next couple of […]
Contribute to AiGameDev.com for Fun... and Books
November 12th, 2007 | Alex J. Champandard
Things here at AiGameDev.com are trundling along very nicely. The blog just broke into the Top 100k out of a hundred million on Technorati. :-) But there are a few interesting things in the pipeline that are encouraging me to open things up a bit…
The idea is to increase the quality of […]
5 Months of AiGameDev.com & November Contest
November 1st, 2007 | Alex J. Champandard
Best. Month. Ever. Over the last few weeks, this blog has witnessed the most interesting comments, the largest number of new subscribers, and some of my favorite articles that were particularly fun to write. Again, I’d like to thank you all for making this possible!
October 31st subscriber count.
The subscriber count flirted with […]
About the Sunday Sketches on AiGameDev.com
October 28th, 2007 | Alex J. Champandard
The new weekly schedule at AiGameDev.com seems to be working out very well. However, I’d like to stop and reflect on the Sketches series featured every Sunday. Thanks for all of your comments and feedback so far; now is your chance to help improve future articles!
4 Months of AiGameDev.com & October Contest
October 2nd, 2007 | Alex J. Champandard
It’s now been four months since I relaunched this site as a blog. I haven’t posted a summary for two months (since I was busy getting married last month :-) but the site is going better than ever. As usual, many thanks to you guys for making it all possible with your […]
Weekly Series on AiGameDev.com
September 19th, 2007 | Alex J. Champandard
There have been quite a few new subscriptions lately, so here’s a big welcome to new readers of this blog! Be sure to read all the way to the bottom for some pointers to some older (but still interesting) posts…
Also feel free to introduce yourselves in the comments below; don’t be shy! There […]
August Posting Schedule and Content Survey
August 15th, 2007 | Alex J. Champandard
First for a quick reminder, you can win T-Shirts for reviewing this site on your blog, and also posting interesting comments. Read more here.
Posting Schedule
I relaunched this site with the intention of sticking roughly to one post a day. So far, it’s been mission accomplished! I’m happy with many articles and […]
Two Months of AiGameDev.com 2.0
August 1st, 2007 | Alex J. Champandard
This is the second month of AiGameDev.com version 2.0, and it’s been another amazing 31 days. Thanks to all of you reading this for making it possible! To celebrate, I’m putting up even more prizes for the month of August; read on…
July 31st subscriber count.
The full RSS feed has already reached over […]
T-Shirts Available & Recent Comments
July 16th, 2007 | Alex J. Champandard
Today has been very productive in a different way than yesterday. Lots of graphics design, a vector version of the AiGameDev.com logo, new RSS icons (for comments), and most importantly a T-Shirt template!
AiGameDev.com T-Shirts
I’ve made a version available of the T-Shirt that you can win at the end of the month for posting […]
One Month of AiGameDev.com 2.0
June 30th, 2007 | Alex J. Champandard
I relaunched this site exactly one month ago yesterday, and it’s been quite an amazing time since then. Thanks to all of you for making it possible! (Scroll down for offers and prizes for July, as well as future directions for the site.)
The full RSS feed has grown from 0 to 200 […]

